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This is still very early on in development—founder and director Finn Brice says a formal announcement is "maybe quite a way off", and suggests that it's around a three-to-four year project in total.Chucklefish is happy to talk about the game now because its developers like being transparent about their creative process, in what's often a bizarrely secretive industry.I visited Starbound developer and Stardew Valley publisher Chucklefish last week to play Wargroove, its upcoming turn-based strategy game.I'll have some detailed impressions on that later on this week, but while I was there, I couldn't resist asking about its as-yet-untitled (and unannounced) magic school RPG/life sim.You might get a few hard knocks.""We want people to say, 'oh, this is too real.

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"We have an entire game world, and in fact the entire game world minus a couple of areas is entirely explorable, and you can move around it. We know far too much about all of their personalities.""We had personality tests done for all of them!

"There’s a whole mixture of them," says CEO Finn Brice when I ask about Spellbound's influences.

"The most obvious ones were Harvest Moon and Stardew Valley, there’s a lot we learned from that.

""But inside and on top of that there’s a bunch of different facets of gameplay, and I think all of those are drawn on in individual games as well," Brice continues.

As it currently stands, the game's combat will draw from 2D Zelda games.

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